WEGA Concept 51K
This passion project was meant as a practice and study piece to get better at NURBS-modeling in Moi3D and to further improve my shader creation skills. It’s also a tribute to Hartmut Esslinger and his incredible design of the Wega Concept 51K that was released in the 1970s. I went deep into details, up to the point that I modeled tiny dust particles and fibers which I then scattered across the surface. Even these dust particles were shaded using a subsurface-scattering material. This whole piece is pretty much procedurally shaded, except for interface and logo prints.
A big thank goes to Grant Warwick and his cgi courses that helped me enter a new world of shading madness. And a thank you to のじ for his minimal GITS poster that I put into the deco frame.